2D Game Development with libGDX

2D Game Development with libGDX

Course
en
English
This content is rated 0 out of 5
Source
  • From www.udacity.com
Conditions
  • Self-paced
  • Free Access
More info
  • 8 Sequences
  • Introductive Level

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Course details

Syllabus

Level 1-1: Intro to Cross Platform Game Development

Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Also explore the functionality that the LibGDX game framework provides.

Level 1-2: Intro to LibGDX

Import and your first LibGDX project, run it on your computer and Android device, and learn the basic structure of a LibGDX game.

Level 1-3: Drawing

Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).

Level 1-4: Cameras and Viewports

Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.

Level 1-5: Movement

Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.

Level 1-6: User Input

Handle key presses, touches, and accelerometer input.

Level 1-7: Growing Icicles

Create the core of Icicles, including player controls.

Level 1-8: Polishing Icicles

Add scoring, a head-up display, and a difficulty select screen.

Prerequisite

None.

Instructors

  • Peter Heinrich - Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.
  • Jeremy Silver - Jeremy Silver learned to teach in the rough-and-tumble worlds of nuclear reactor operation and musical theatre. He worked on sound compression at Apple, invented a coding scheme using fractals, and wrote a physics simulation to find the most efficient way to lift heavy things over his head. Jeremy is a Course Developer at Udacity, and previously worked on the Udacity Student Support team as a Coach!

Editor

Amazon Appstore for Android

Platform

Udacity is a for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses (MOOCs). According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals.

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