iOS Project: Transreality Game

iOS Project: Transreality Game

Curso
en
Inglês
16 h
Este conteúdo é classificado como 0 de 5
Fonte
  • De www.coursera.org
CONDIÇÕES
  • Individualizado
  • Acesso livre
  • Certificado pago
Mais informações
  • 8 sequências
  • Introductive Level

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Detalhes do curso

Programa de Estudos

  • Week 1 - The Project and the Plan
    In this module we go through the project that you will be working on for this capstone class. We look at the details of what the requirements are and talk a little bit about how to go about finding some of the assets that you might want to use. The first wee...
  • Week 2 - Basic Scaffold Implementation
    This week we work on scaffolding the project. We set out the design target last week, now we peer review last week's work and start to code. Stay flexible, but let's start building
  • Week 3 - Gameplay View
    This week we nail down the touch interaction and the sensor implementation. We want to keep working on all aspects of your design, but this week you need to turn in the handling of your input, from the user and from the world. Also make sure you use our Mot...
  • Week 4 - Level Up
    Let's take it to the next level! This week, as you continue to improve the stability and overall implementation of your game, we want to make sure that you hit the requirements for sound and particle systems. These are probably pretty easy things to add to y...
  • Week 5 - Win / Lose / Achievements / Play Test
    This might be a big week. There are 3 things we are doing this week, adding a game completion screen, implementing achievements, and .... drumroll..... letting someone else (a real human) that you know play it. We want to here what you find out. Playtesti...
  • Week 6 - Game Play Clean Up
    It's time to clean up the loose ends. This is your chance to add the preferences screen and to make sure that you have implemented all of the requirements mentioned in the very beginning. This is your last full week to just code, so make it work.
  • Week 7 - Homestretch
    It's show time. The MIT media lab is famous for a motto, "Demo or die!". They mean that if you can't demo your technology then you won't graduate. The stakes aren't *that* high here, but it is time to show us what you have done. Your job this week is to p...
  • Week 8 - Capstone Completion
    This is the very end! Thanks for joining us on this long journey. You get to see what all your peers produced this week. Maybe one of them will be in the iTunes store soon. On behalf of Sam and I, it's been an honor to be your teachers!

Pré-requisito

Nenhum.

Instrutores

Don Patterson
Associate Professor
Informatics and Computer Science

Sam Kaufman
Partner at Gradient

Editor

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