Introduction to Game Design

Introduction to Game Design

课程
en
英语
Subtitles available
8 时
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来源
  • 来自www.coursera.org
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  • 4 序列
  • 等级 介绍
  • 字幕在 Russian, Chinese

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课程详情

教学大纲

  • Week 1 - Week 1: The Simplest Games
    This week we start at the beginning: what are the principles of very simple games, like Hangman and tic-tac-toe? How do these games work? Why do people play them? What are the elements that define games and the gaming experience? And finally, what do games hav...
  • Week 2 - Week 2: Rules and Discovery
    How does a player learn the mechanics of your game? How do they learn anything about your game? This week we will talk about the rules that define gameplay, and how those rules are communicated to your players. We also discuss the way rules are bent and broken...
  • Week 3 - Week 3: Tell a Story
    How does narrative drive a player to start playing your game? Or to finish it? This week we'll look at some of the ways you can make your game more compelling with story, and discuss some of the ways story can drive gameplay forward, or enable a player to make...
  • Week 4 - Week 4: The Friend and the Enemy
    What purpose does an enemy serve in a game? What effect does a second player have on two-player games? Can a game work without an adversary or a final goal? We'll address all of those questions in this last week of the class, and work towards finalizing your b...

先决条件

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讲师

Fran Krause
Faculty, Character Animation
School of Film/Video

编辑

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.

平台

Coursera是一家数字公司,提供由位于加利福尼亚州山景城的计算机教师Andrew Ng和达芙妮科勒斯坦福大学创建的大型开放式在线课程。

Coursera与顶尖大学和组织合作,在线提供一些课程,并提供许多科目的课程,包括:物理,工程,人文,医学,生物学,社会科学,数学,商业,计算机科学,数字营销,数据科学 和其他科目。

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