- 来自www.udacity.com
Interactive 3D Graphics
课程
en
英语
此内容评级为 4.5/5
- 自定进度
- 免费获取
- 8 序列
- 等级 介绍
课程详情
教学大纲
Lesson 1: Introduction
Motivation and a trip down the graphics pipeline, laying out the fundamental processesLesson 2: Points, Vectors, and Meshes
The basics of 3D geometry definitionLesson 3: Colors and Materials
Color representation, material computations, transparencyLesson 4: Transforms
Translation, scale, rotate and how to properly combine all theseLesson 5: Matrices
Transform representation and how to fully control theseLesson 6: Lights
Directional and point light sourcesLesson 7: Cameras
How the camera is definedLesson 8: Textures and Reflections
Color and opacity textures, along with reflection and normal mappingLesson 9: Shader Programming
An introduction to programming vertex and pixel shadersLesson 10: Interaction and Animation
How to select and make objects move先决条件
没有。
讲师
- Eric Haines - Eric Haines is a Senior Principal Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is a coauthor of the book , a founder and editor of the Journal of Computer Graphics Techniques, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985.
编辑
Autodesk
平台
Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant cours en ligne ouvert et massif.
Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.
完成这个资源,写一篇评论