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Designing technologies that facilitate learning. Beyond usability, technology for learning has to engage, trigger prior knowledge, prompt for reflection, maintain a balance between too much cognitive load and too little challenge, and scaffold the development of skills.
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课程大纲
Designing technologies that facilitate learning. Beyond usability, technology for learning has to engage, trigger prior knowledge, prompt for reflection, maintain a balance between too much cognitive load and too little challenge, and scaffold the development of skills.
- Week 1: How People Learn
- How memory works and how learning works
- Differences between experts and novices.
- Scaffolding learning.
- Week 2: Designing for Learning
- Know thy students
- Identifying learning objectives
- Creating learning activities
- Week 3: Examples
- Science education
- Computer science education
- Mathematics education
- Week 4: Evaluation
- How do you know if you got there? Testing your design decisions.
- Factors to measure: retention, completion, learning, attitudes.
- What makes a good evaluation? Validation and reliability
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教师
- Mark Guzdial - School of Interactive Computing
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The Georgia Institute of Technology is one of the nation's top research universities, distinguished by its commitment to improving the human condition through advanced science and technology.
Georgia Tech's campus occupies 400 acres in the heart of the city of Atlanta, where more than 20,000 undergraduate and graduate students receive a focused, technologically based education.
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Coursera是一家数字公司,提供由位于加利福尼亚州山景城的计算机教师Andrew Ng和达芙妮科勒斯坦福大学创建的大型开放式在线课程。
Coursera与顶尖大学和组织合作,在线提供一些课程,并提供许多科目的课程,包括:物理,工程,人文,医学,生物学,社会科学,数学,商业,计算机科学,数字营销,数据科学 和其他科目。
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