This course explores the basic science behind climate change and presents the tools to teach it in a positive, engaging and participatory way. The course also introduces some of the ethical and social issues around climate change.
This course makes use of videos, lesson plans and online games developed by the IDB's "Rise-Up: Education Against Climate Change" initiative. The aim is to assist you in the launch of climate change education and actions to mitigate and adapt to climate change in your school community.
This is a hands-on course, with examples coming directly from Latin America and the Caribbean.
61% of the students who have taken the course affirm that they have improved their ability to formulate, implement and / or evaluate public policies.
52% of the students have said that the course has served them to improve services to citizens as public officials.
Students who obtain the certificate in this course will also receive this digital badge. Digital badges allow you to share skills and knowledge more quickly and more reliably. For more information on digital badges visit https://cursos.iadb.org/es/indes/credenciales-digitales or click here.
- Basic science behind climate change
- Main social and ethical issues behind climate change
- Main consequences of climate change to water, energy, environment, soil and our health
- What we can do individually, as a school and as a community to live a more sustainable and healthy life
- How to use games, debates, experiments, theater, newspapers and other tools to support and enhance learning
Module 1: Our climate is changing
Introduction to climate change, including what it is, difference between climate and weather and causes of the greenhouse effect.
Presentation of the use of images and newspapers in class activities.
Module 2: Energy and the climate change
Introduction to the energy cycle, the different types of energies and the existing renewable and nonrenewable sources of energies.
Presentation of the use of comics and the school’s space to support learning.
Module 3: Water and the climate change
Introduction to the importance of water to our lives and the main consequences of climate change to the water cycle.
Presentation of the use of offline games and videos in class activities.
Module 4: Soil and the climate change
Introduction to the different types of farming practices, it’s social, economic and environmental impact and the effect of climate change on food availability and quality.
Presentation of the use of experiments and debates in class activities.
Module 5: Landscape and the climate change
Introduction to the factors that shape our landscape, including natural disasters and human actions and the importance of forests and wetlands to the Earth ecosystem.
Presentation of the use of the community and stories to support learning.
Module 6: Sustainable environments
Introduction to the effect of the megacities to the environment and how we can mitigate it through intelligent consumption and sustainable cities.
Presentation of the use of mockups and role-playing in class activities.
Module 7: Healthy environments
Introduction to the elements that make up a healthy environment, the risks of climate change to our health and what we can do to ensure a healthy and safe environment in the school and the community.
EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.
EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.
Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.