date_range 开始2016年9月6日
event_note 结束于2016年12月16日
list 14个序列
assignment 等级:入门
chat_bubble_outline 语言 : 英语
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关键信息

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Discover the big ideas and thinking practices in computer science plus learn how to code using one of the friendliest programming languages, Snap! (based on Scratch).

Computing has profoundly changed the world, opening up wonderful new ways for people to connect, design, research, play, create, and express themselves. However, just using a computer is only a small part of the picture. The real transformative and empowering experience comes when one learns how to program the computer, to translate ideas into code.

This course teaches students how to do exactly that, using Snap! (based on Scratch), one of the friendliest programming languages ever invented. It's purely graphical, which means programming involves simply dragging blocks around, and building bigger blocks out of smaller blocks. But this course is far more than just learning to program. We focus on seven big ideas (creativity, abstraction, data and information, algorithms, programming, the Internet, and global impact), and six computational thinking practices (connecting computing, creating computational artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating). Throughout the course, relevance is emphasized: relevance to the student and to society.

Topics include:

  • Abstraction
  • Programming Paradigms Algorithms
  • Global Implications of Computing
  • Lab-Based Topics: Snap! Programming, Conditionals and Abstraction, Lists and the Internet

This fun, introductory course is not just for computer science majors, it’s for everyone… join us!

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课程大纲

  • The basics of computer programming using Snap!, based on Scratch
  • How to apply the "seven big ideas" of creativity, abstraction, data and information, algorithms, programming, the Internet, and global impact
  • How to master the six computational thinking practices of connecting computing, creating computational artifacts, abstracting, analyzing problems and artifacts, communicating, and collaborating
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教师

  • Dan Garcia
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内容设计师

Berkeley
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平台

EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.

EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.

Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.

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