UX Design for Mobile Developers

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Английский
This content is rated 4.5 out of 5
Source
  • From www.udacity.com
Conditions
  • Self-paced
  • Free Access
More info
  • 6 Sequences
  • Introductive Level

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Course details

Syllabus

Overview

The goal of this course is to help you build better apps by helping you become a design-minded developer. In Lessons 1 and 2, you will learn widely applicable design principles and techniques like high-level UX planning and user-centered design.In Lessons 3 and 4, you will focus on design ideas specific to mobile/Android development. Mobile platforms all come with a unique set of constraints and opportunities and this lesson will help you respect those constraints while taking advantage of the opportunities.

Lessons

####Lesson 1: What is User Experience?In this lesson you will think about User Experience from the highest level. You will break down complex apps into a small number of simple steps and think about their big picture flow (including ones that you have worked on in the past or are currently working on). *Topics covered:** What is UX?* UI vs. UX* High-level planning* Low-fi wireframing and prototyping* Two concrete app improvements to implement now####Lesson 2: User-Centered DesignIn this lesson you will learn how to design apps that your users will love. You will learn the importance of user-centered design, what happens when you design for everyone/no one (spoiler alert: it’s generally bad), and how to effectively use tools like personas and use cases to ensure a baseline level of quality for anything you build. You will also learn a bit about how to use cheap and easy user research techniques to make well-informed design decisions. *Topics covered:** The perils of ignoring your user* How to create effective personas and use cases* Low cost user research* How to use personas and use cases to inform feature lists####Lesson 3: Designing for Mobile ConstraintsMobile design and development come with constraints and opportunities. This lesson is about the constraints. You will learn what constraints are inherent to mobile development and how to use design tools and techniques to ensure your app actually respects those constraints. *Topics covered:** The 5 big constraints: limited data, finite battery, hand-held usage, divided user attention, and small screens.* The implications of these constraints and what happens when you get them wrong.* Advanced wireframing####Lesson 4: Designing for Android DelightAt this point, you will already know how to make a solid mobile app that users like. But like isn’t enough! In order to be really successful, your app needs to be *loved*. In this lesson, you’ll learn how to leverage the power of Android by using device sensors and Google APIs to understand your user’s context.*Topics covered:** Android sensors* The importance of contextual apps* The “components” of context* Android APIs (Google Play Services)

Final Project

In your final project, you will create high/mid-level design specifications for your own incredible Android app. You'll begin work on this project in the Assignments for Lesson 2, and continue working on it until the end of the course. When it's finished, you will have the blueprint for an app that will:* Be designed for a specific target user.* Have an almost-perfect high level flow.* Avoid all major mobile pitfalls.* Use Android sensors and APIs to understand your user's context and deliver context-aware moments of amazement that they will love.

Prerequisite

None

Instructors

  • Nazmul Idris - Nazmul Idris is a Developer Advocate at Google. He is a developer and designer focused on creating awesome user experiences powered by Android and Cloud technologies. He created the UXD for Developers show on the Android Developers Channel on YouTube, and started the UXD for Developers G+ community. In addition to UX design and engineering, he's passionate about mobile and cloud computing, startups, and innovation.
  • Izabel Grey - Izabel Grey is an Android Interaction Designer and Prototyper at Udacity. Previously, she cofounded a mobile startup, serving as the Chief Experience Officer. Izabel is dedicated to improving UX Design of mobile apps through education, advocacy, meetups and workshops. When she's not busy designing the next generation of mobile software, you can find her doing Ashtanga yoga or driving at the racetrack.

Editor

Google est une entreprise fondée le 4 septembre 1998 dans le garage Google dans la Silicon Valley, en Californie, par Larry Page et Sergueï Brin, créateurs du moteur de recherche Google.

L'entreprise s'est principalement fait connaître à travers la situation monopolistique de son moteur de recherche, concurrencé historiquement par AltaVista puis par Yahoo! et Bing. Elle a ensuite procédé à de nombreuses acquisitions et développements et détient aujourd'hui de nombreux logiciels et sites web notables parmi lesquels YouTube, le système d'exploitation pour téléphones mobiles Android, ainsi que d'autres services tels que Google Earth, Google Maps ou Google Play.

Platform

Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant cours en ligne ouvert et massif.

Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.

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