Human-Computer Interaction III: Ethics, Needfinding & Prototyping

Human-Computer Interaction III: Ethics, Needfinding & Prototyping

МООК
en
Английский
30 h
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Source
  • From www.edx.org
Conditions
  • Self-paced
  • Free Access
  • Fee-based Certificate
More info
  • 6 Sequences
  • Introductive Level

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Course details

Syllabus

  • The structure of the design life cycle: needfinding, brainstorming, prototyping, and evaluation.
  • The value of research ethics and the importance of emphasizing the user’s rights.
  • The role of Institutional Review Boards in governing university research.
  • The importance of ethics in industry and the mechanisms for ensuring they are maintained.
  • The importance of needfinding in the design life cycle.
  • Mechanisms for active needfinding, including surveys, interviews, and focus groups.
  • Approaches to personal needfinding, including participant observation and apprenticeship.
  • Ways to observe organic interaction, such as naturalistic observation or investigation of hacks and workarounds.
  • The data inventory, a structure for ensuring you understand your user and their problems.
  • Approaches to brainstorming design ideas, both individually and in groups.
  • Methods for further exploring design ideas, such as user personas and storyboards.
  • The spectrum of prototyping, from low-fidelity to high-fidelity.
  • The importance of low-fidelity prototypes in getting early feedback.
  • Approaches to low-fidelity prototyping, such as paper prototypes and Wizard of Oz.
  • Multi-level prototyping, or prototyping at variouslevels of abstraction.

Prerequisite

None.

Instructors

David Joyner
Senior Research Associate at the College of Computing
Georgia Institute of Techology

Editor

The Georgia Institute of Technology

Platform

EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.

EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.

Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.

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