Важная информация
Резюме
This class explores how computation impacts the entire workflow of photography, which is traditionally aimed at capturing light from a 3D scene to form a 2D image. A detailed study of the perceptual, technical and computational aspects of forming pictures, and more precisely the capture and depiction of reality on a (mostly 2D) medium of images is undertaken over the entire term. The scientific, perceptual, and artistic principles behind image-making will be emphasized, especially as impacted and changed by computation. Topics include the relationship between pictorial techniques and the human visual system; intrinsic limitations of 2D representations and their possible compensations; and technical issues involving capturing light to form images. Technical aspects of image capture and rendering, and exploration of how such a medium can be used to its maximum potential, will be examined. New forms of cameras and imaging paradigms will be introduced.
Программа
Module 1 - Introduction
- Introduction - What is Computational Photography - Dual Photography - Panorama - Why Study Computational PhotographyModule 2 - Digital Imaging
- What is a Digital Image - Point Processes - Smoothing - Blending Modes - Convolution and Cross-Correlation - Gradients - EdgesModule 3 - Cameras
- Cameras - Lenses - Exposure - SensorModule 4 - Comp Vision to Comp Photo
- Fourier Transform - Blending - Pyramids - Cuts - FeaturesModule 5 - Applications
- Panorama - HDR - Time Lapse - Procam Systems - MosaicsModule 6 - Light Field
- Lightfield - Lightfield CameraModule 7 - Blur / De-Blur
- Lucy-Richardon Blur - Flutter ShutterModule 8 - Video
- Video - Video Textures - Video StabilizationModule 9 - Closing Thoughts
--- Further resources: - [Spring 2015 course website](https://www.udacity.com/admin/tools/content-editor#!/c-ud955): Course information, assignments, academic policies, grading scheme. - [Piazza forum](https://piazza.com/class/i4fj9alolja61a): Discussions, announcements, clarifications. - [T-Square site](https://t-square.gatech.edu/portal/site/gtc-cd36-2625-55b0-b0e6-d1c0d4eb36af): Assignment submissions.Пользователи
- Irfan Essa - Irfan Essa is a Professor in the School of Interactive Computing (iC) and Associate Dean in the College of Computing (CoC), at the Georgia Institute of Technology (GA Tech), in Atlanta, Georgia, USA. Professor Essa works in the areas of Computer Vision, Computer Graphics, Computational Perception, Robotics and Computer Animation, Machine Learning, and Social Computing, with potential impact on Video Analysis and Production (e.g., Computational Photography & Video, Image-based Modeling and Rendering, etc.) Human Computer Interaction, Artificial Intelligence, Computational Behavioral/Social Sciences, and Computational Journalism research. He has published over 150 scholarly articles in leading journals and conference venues on these topics and several of his papers have also won best paper awards. He has been awarded the NSF CAREER and was elected to the grade of IEEE Fellow. He has held extended research consulting positions with Disney Research and Google Research and also was an Adjunct Faculty Member at Carnegie Mellon’s Robotics Institute. He joined GA Tech Faculty in 1996 after his earning his MS (1990), Ph.D. (1994), and holding research faculty position at the MIT Media Lab (1988-1996).
Разработчик

Le Georgia Institute of Technology, connu aussi sous le nom de Georgia Tech ou GT, est une université de recherche mixte publique, et située à Atlanta (Géorgie), aux États-Unis. Elle fait partie du réseau plus large du Système universitaire de Géorgie (en anglais, University System of Georgia). Georgia Tech possède des antennes à Savannah (Géorgie, États-Unis), Metz (France), Athlone (Irlande), Shanghai (Chine), et Singapour.
Georgia Tech a acquis sa réputation grâce à ses programmes d'ingénierie et d'informatique, ceux-ci figurant parmi les meilleurs du monde5,6. L'offre de formation est complétée par des programmes dans les domaines des sciences, de l'architecture, des sciences humaines et du management.
Платформа

Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant cours en ligne ouvert et massif.
Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.