link Origem: www.edx.org
date_range Inicia em 15 de novembro de 2020
event_note Termina em 15 de fevereiro de 2021
list 10 sequencias
assignment Nível: Intermediário
chat_bubble_outline Idioma : Inglês
language Subtítulos : Espanhol, Francês
card_giftcard 500 pontos
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Informações principais

credit_card Free accesso
verified_user Certificado pago
timer 50 total de horas

Sobre o conteúdo

The world of software engineering requires high flexibility, an influx of new ideas, and the courage to challenge traditional approaches. As a software engineer, you need to know the methods, workflows and tools to handle continuously growing complexity and shortened development cycles. You must be able to work in teams to build high-quality software.

In this course, we will introduce the basic concepts of object-oriented software engineering. You will learn and apply UML modeling, patterns and project management techniques that are used when developing complex software systems.

This course is interactive. You will watch videos in which we explain critical theory. You will participate in online exercises to practice your knowledge including quizzes, UML modeling with peer reviews, and programming exercises with immediate feedback.

  • Object-Oriented Programming
  • Agile Methods and Prototyping
  • Software Configuration Management
  • Unified Modeling Language (UML)
  • Project Management and Organization
  • Patterns for different phases of a software project

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Pré-requisito

Participating students must have basic knowledge in an object-oriented programming language, preferably Java.

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Programa de estudos

Introduction
The goal of the introduction is to make yourself familiar with the ideas we’ll explore in this course. Furthermore, we’ll conduct a small survey to get a sense for your existing knowledge.

Week 1: Project Organization and Management
In this week, you will learn the fundamentals of project organization and management, including agile methods.

Week 2: Software Configuration Management
We introduce the six main activates in software configuration management, namely: configuration item identification, promotion management, build- and release management, change management, branch management, and variant management.

Week 3: Object-Oriented Programming
Instruction of the four fundamental concepts of object-oriented programming: encapsulation, inheritance, polymorphism and abstraction.

Week 4: Requirements Analysis
Starting from a specific problem, we show you tools, techniques and modeling diagrams to transform the problem of your client into requirements towards the solution.

Week 5: System Design
Introduction of different activities during system design. We have a closer look at the topics design goals, subsystem decomposition and hardware/software mapping. We will also have a discussion on patterns and antipatterns (e.g. client-dispatcher-server, layer architecture, golden hammer, corncob).

Week 6: Object Design
During the phase of object design, you will prepare everything for your implementation. We will make use of inheritance and design patterns to achieve reusability (e.g. strategy and bridge pattern).

Week 7: Testing
Testing is fundamental knowledge of every software engineering. We will show you different types of testing (unit, system, integration & acceptance testing), give you hands-on examples and have a look at testing patterns, such as the mock object patterns and the concept of dependency injection.

Week 8: Build and Release Management
In this week, you will learn how developers package their code into builds and release the software to users and customers. We will explain the basic idea of continuous integration and continuous delivery.

Exercises:
Each week includes several problems that you should solve, including multiple choice quizzes, drag-and-drop exercises, as well as peer review problems you should assign to your fellow learners. Additionally, you will have to write source code in Java to given problems, for which you will receive immediate feedback to iteratively improve your solution.

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Instrutores

Bernd Bruegge
Professor of Computer Science
Technische Universität München

Stephan Krusche
Scientific Researcher, Instructor
Technische Universität München

Andreas Seitz
Research Assistant, Instructor
Technische Universität München

Jan Knobloch
Researcher, Instructor
Technische Universität München

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Criador do conteúdo

Technische Universität München
Technische Universität München
assistant

Plataforma

Edx

EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.

EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.

Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.

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very interesting !

Anônimo
Anônimo,
Publicada em 5 de fevereiro de 2021
Você é o criador deste MOOC?
Qual a sua apinião sobre esse recurso?
Conteúdo
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Platforma
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Anônimo,
em 5 de fevereiro de 2021
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very interesting !

Anônimo,
em 1 de fevereiro de 2021
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It was amazing and useful

Anônimo,
em 20 de janeiro de 2021
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Worth sharing...

Anônimo,
em 19 de janeiro de 2021
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Anônimo,
em 23 de dezembro de 2020
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Interesting!