How to Make a Platformer Using libGDX

How to Make a Platformer Using libGDX

Curso
en
Inglês
Este conteúdo é classificado como 4.5 de 5
Fonte
  • De www.udacity.com
CONDIÇÕES
  • Individualizado
  • Acesso livre
Mais informações
  • 8 sequências
  • Introductive Level

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Detalhes do curso

Programa de Estudos

Level 2-1: Sprites and Animations

Learn to draw using predefined sprites and combine sprites into animations and stretchable nine-patches. Finally, you'll learn to pack many sprites into a texture atlas that can be efficiently loaded by your game.

Level 2-2: The Player

Create GigaGal and give her the ability to move and jump. You'll add separate sprites for facing left, facing right, standing, and jumping. Then, you will add an animation for GigaGal's walk.

Level 2-3: The Platforms

Add the platforms to GigaGal and allow GigaGal to jump on them and fall off again.

Level 2-4: The Camera

Set up the camera to follow GigaGal around the level.

Level 2-5: The Enemies

Add GigaGal's evil robot adversaries.

Level 2-6: The Bullets

Let GigaGal fight back with her arm cannon and create awesome explosions when she scores a hit.

Level 2-7: Level Loading

With the gameplay complete, add the ability to load level data created in an external tool.

Level 2-8: Adding the HUD and onscreen controls

Add a score display, lives counter, and on screen controls for mobile players.

Pré-requisito

Nenhum.

Instrutores

  • Peter Heinrich - Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.
  • Jeremy Silver - Jeremy Silver learned to teach in the rough-and-tumble worlds of nuclear reactor operation and musical theatre. He worked on sound compression at Apple, invented a coding scheme using fractals, and wrote a physics simulation to find the most efficient way to lift heavy things over his head. Jeremy is a Course Developer at Udacity, and previously worked on the Udacity Student Support team as a Coach!

Editor

Amazon Appstore for Android

Plataforma

Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant cours en ligne ouvert et massif.

Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.

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