Informações principais
Sobre o conteúdo
Creating software that works—as is—for people around the world requires thoughtful design.
People speak different languages and the countries they live in standardize on different currencies, date formats—even envelope sizes. Colors have different symbolism depending on cultural norms. And to accommodate all these differences, you want to do everything you possibly can to avoid the colossal effort of redesigning and rebuilding a different edition of your software for each and every market.
This computer science course focuses on two aspects of “world-ready” design. The first is globalization: making the user experience and the code that implements it generic enough to accommodate most market differences. The second aspect is localization: customizing features for the local market. The more globalized your design, the easier it is to localize.
The course instructors include designers and programmers who have worked on globalization and localization of some of the world’s most successful software. They’ve experienced the good, the bad, and the ugly of creating world-ready software, and they’re here to ensure your software’s user experience is one all your customers will enjoy, regardless of where they’re from or what language they speak.
Previous programming or User Experience design experience is always helpful, but not necessary for this course. Completion of “Developing International Software” is also helpful, but not essential.
Programa de estudos
- What a “world-ready” user experience means
- Market, language, regional, and cultural differences that affect software design
- User Experience (UX) design basics with global considerations, including game design
- Effective design, engineering and localization processes
- Architecting codebase, software components, development environment
Instrutores
- Björn Rettig
- Nadine Kano
- August de los Reyes
- Kate Edwards
- Erik Fortune
Criador do conteúdo

Microsoft Corporation est une entreprise d'informatique et de micro-informatique multinationale américaine, fondée par Bill Gates et Paul Allen. Son activité principale consiste à développer et vendre des systèmes d’exploitation et des logiciels.
Plataforma

EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.
EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.
Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.