Sobre o conteúdo
This course explores how to use LibGDX to build 2D games that run anywhere, from web browsers to mobile devices. We start with simple drawings, and then turn to simple animations, physics, and user input handling. Finally, we create a full game, called Icicles, where icicles rain down from the top of the screen, and the player must dodge them using the arrow keys or by tilting their phone.
Programa de estudos
Level 1-1: Intro to Cross Platform Game DevelopmentLearn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Also explore the functionality that the LibGDX game framework provides.
Level 1-2: Intro to LibGDXImport and your first LibGDX project, run it on your computer and Android device, and learn the basic structure of a LibGDX game.
Level 1-3: DrawingUse the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).
Level 1-4: Cameras and ViewportsUse a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.
Level 1-5: MovementCreate simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.
Level 1-6: User InputHandle key presses, touches, and accelerometer input.
Level 1-7: Growing IciclesCreate the core of Icicles, including player controls.
Level 1-8: Polishing IciclesAdd scoring, a head-up display, and a difficulty select screen.
- Peter Heinrich - Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.
- Jeremy Silver - Jeremy Silver learned to teach in the rough-and-tumble worlds of nuclear reactor operation and musical theatre. He worked on sound compression at Apple, invented a coding scheme using fractals, and wrote a physics simulation to find the most efficient way to lift heavy things over his head. Jeremy is a Course Developer at Udacity, and previously worked on the Udacity Student Support team as a Coach!
Criador do conteúdo
Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant cours en ligne ouvert et massif.
Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.