Rapid Prototyping
list 3 séquences
assignment Niveau : Introductif
chat_bubble_outline Langue : Anglais
card_giftcard 0 point
- /5
Avis de la communauté
0 avis

Les infos clés

credit_card Formation gratuite

En résumé

Prototyping allows you to spend ten minutes -- instead of ten hours -- finding an amazing design for your product. This course will guide you through the iterative process of prototyping an app and conducting user research. You will start by making a low fidelity paper prototype, conducting research with users, and using that research to inform your next iteration. Together with InVision we’ll guide you through creating interactive prototypes. This means you don’t have to code an app before putting it in front of users! Along the way, you’ll learn how and where prototyping fits into your app design process and how you can use prototyping to become a better entrepreneur.

more_horiz Lire plus
more_horiz Lire moins
dns

Le programme

You’ll learn basic paper prototyping, conducting user research, and understanding feedback on your app. You’ll also learn how to use InVision to create interactive medium-fidelity prototypes and conduct user research remotely. Finally, you will learn how to continue prototyping new features as you move further in the app development lifecycle and how to present your research to friends, investors, and anyone else who is interested in your work.

Lesson 1: Low-Fidelity Prototypes & User Research

In this lesson, you’ll learn the fundamentals of prototyping, as well as the process of making paper prototypes and presenting them to users.

Lesson 2: Medium-Fidelity Prototypes with inVision

In this lesson, you’ll learn how to incorporate feedback, make interactive prototypes using InVision, and how to conduct further user research remotely.

Lesson 3: Lifelong Prototyping

In this lesson, you’ll learn how to refine your prototypes further, how to involve prototyping and user research in new app features, and how to present your prototypes and research.
record_voice_over

Les intervenants

  • Carl Sziebert - Carl is a creative developer with over 15 years front-end engineering experience. Since joining Google in 2009, he has worked to grow the UX engineering role and evangelize for practical prototyping in an effort to bridge the gap between design and engineering efforts. His technical contributions at Google range from developing a JavaScript library for serving dynamic display ads to crafting unique Android experiences in the Search, Identity and Maps product spaces.
store

Le concepteur

Google est une entreprise fondée le 4 septembre 1998 dans le garage Google dans la Silicon Valley, en Californie, par Larry Page et Sergueï Brin, créateurs du moteur de recherche Google.

L'entreprise s'est principalement fait connaître à travers la situation monopolistique de son moteur de recherche, concurrencé historiquement par AltaVista puis par Yahoo! et Bing. Elle a ensuite procédé à de nombreuses acquisitions et développements et détient aujourd'hui de nombreux logiciels et sites web notables parmi lesquels YouTube, le système d'exploitation pour téléphones mobiles Android, ainsi que d'autres services tels que Google Earth, Google Maps ou Google Play.

assistant

La plateforme

Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant cours en ligne ouvert et massif.

Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.

Quelle note donnez-vous à cette ressource ?
Contenu
0/5
Plateforme
0/5
Animation
0/5