list 7 séquences
assignment Niveau : Intermédiaire
chat_bubble_outline Langue : Anglais
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Les infos clés

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timer 42 heures de cours

En résumé

Do you want to learn how to design? Using the Delft Design Approach, you will learn how to use a number of key design methods to create meaningful products and services.

This course is an introduction to the Delft Design Approach offering a model and a set of signature methods from Delft to teach you how to get from understanding the user in context to defining a meaningful design challenge and – in the end – deliver a great design! The course challenges you to experience the design process yourself and reflect on your work with the help of students and excellent teaching staff from Delft, and industrial experts.

No previous knowledge of design methods is required, yet some experience with designing (something) is helpful.

LICENSE

The course materials of this course are Copyright Delft University of Technology and are licensed under a Creative Commons Attribution-NonCommercial-ShareAlike (CC-BY-NC-SA) 4.0 International License.

  • How to study users in their own environment;
  • How to translate user insights into a design challenge that will spark creativity;
  • How to create a meaningful design to meet your challenge; 
  • How to design and to structure your projects with the support of design thinking, a model and several methods; 
  • How to evaluate and present your design.

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Les prérequis

  • Some familiarity with concepts like ‘design thinking’, ‘User-centered design’ and ‘Design process’ is advised.
  • Some experience with designing something (even for yourself) will be helpful.

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Le programme

This course is self-paced and structured along 6 steps. Most steps can be done in about a week, except for step 5 which might take two weeks). The course is then structured as follows:

Step 1: Understanding meaning in design 
​• How do the things around us attain their meaning? 
​• How and why do we design meaningful things?

Step 2: Understanding the context of use
• How and why do we gain empathic understanding of the users we design for?
• How do we derive insights to inspire the design process?

Step 3: Defining a design challenge
• How do we identify the key design problem when we look at the user's current situation?
• How do we define a meaningful design challenge that will drive the creative phases of design?

Step 4: Generating ideas
• How do we generate ideas?
• How do we filter promising ideas?

Step 5: Developing concepts (Optional EXTRA: Prototyping Concept)
• What is a design concept and how do we develop a concept?
• What role does sketching have in developing concepts?
• How do we evaluate concepts and decide between them?

Step 6: Testing with user & final presentation (Optional EXTRA: Testing Prototype of Concept)
• How do we test key qualities of a concept?
• How do we present a concept?
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Les intervenants

Annemiek van Boeijen
Assistant Professor in Industrial Design and Design Aesthetics
Delft University of Technology

Jaap J.J. Daalhuizen
Co-editor of the Delft Design Guide

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Le concepteur

Delft University of Technology
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La plateforme

EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.

EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.

Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.

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