Interaction Design Capstone Project
date_range Débute le 15 mai 2017
event_note Se termine le 24 juillet 2017
list 10 séquences
assignment Niveau : Introductif
label Informatique & Programmation
chat_bubble_outline Langue : Anglais
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Les infos clés

credit_card Formation gratuite
timer 100 heures de cours

En résumé

Apply the skills you learned during the sequence of courses -- from needfinding to visual design -- as you redesign a new interface, service, or product for your Interaction Design Capstone Project. We’re working with some exciting design teams in Silicon Valley across multiple industries to develop real-world design challenges for this final project. Upon completion, you will have a polished capstone project you can share in your design portfolio to highlight your work and document your design process.

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Le programme

  • Week 1 - Design Thinking Capstone
    Welcome to the Interaction Design Capstone Project!
  • Week 2 - Needfinding
    As Yogi Berra said, you can observe a lot just by watching. Watching how people do things is a great way to learn their goals and values, and come up with design insight. We call this needfinding. This module trains your eyes and ears to come up with user need...
  • Week 3 - Ideation
    To maximize your chances of having a great idea, it helps to generate a lot of ideas. Brainstorming is a strategy for rapidly generating lots of ideas. It was named by advertising executive Alex Osborn in his 1953 book, Applied Imagination. When brainstorming,...
  • Week 4 - Prototype
    Prototyping is the pivotal activity that structures innovation, collaboration, and creativity in design. Prototyping gets ideas out of your head and into the world. Like a conversation, your ideas will evolve as you articulate them and make them concrete. Prot...
  • Week 5 - Design Heuristics
    Design can succeed (or fail) in many ways. That said, there are common heuristics that will get you on the right path. In this module, you will conduct heuristic evaluations (HEs) of another learner's paper prototype. The heuristic evaluations will be a way to...
  • Week 6 - A Plan & a Skeleton
    A journey of a thousand miles begins with a single step. Figuring out what that first step is--and then what the one after that is--can be especially daunting with creative projects. Making forward progress is a lot easier if you write down concrete, actionabl...
  • Week 7 - Ready for Testing
    Crunch time! Your interactive prototypes have to be ready for user testing by the end of this assignment.
  • Week 8 - Test your prototype
    In this assignment, you will test your prototype in person with two people to find usability bugs & potential improvements.
  • Week 9 - Results!
    You've got data from online users that compares two alternatives. How can you tell whether there is a real difference? Statistical tests, like the CHI-squared test, tell you whether the behavior you observed was likely to have occurred by chance, or whether th...
  • Week 10 - Show & Tell
    You've done all this great work, and your hard effort has paid off. You've brainstormed, prototyped, designed, iterated, refined, and evaluated. Now's your chance to share your work with the world. This is a great opportunity to tell your design story, and use...

Le concepteur

UC San Diego is an academic powerhouse and economic engine, recognized as one of the top 10 public universities by U.S. News and World Report. Innovation is central to who we are and what we do. Here, students learn that knowledge isn't just acquired in the classroom—life is their laboratory.

La plateforme

Coursera est une entreprise numérique proposant des formation en ligne ouverte à tous fondée par les professeurs d'informatique Andrew Ng et Daphne Koller de l'université Stanford, située à Mountain View, Californie.

Ce qui la différencie le plus des autres plateformes MOOC, c'est qu'elle travaille qu'avec les meilleures universités et organisations mondiales et diffuse leurs contenus sur le web.

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