Developing International Software
list 12 séquences
assignment Niveau : Introductif
label Informatique & Programmation
chat_bubble_outline Langue : Anglais
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Les infos clés

credit_card Formation gratuite
verified_user Certification gratuite
timer 36 heures de cours

En résumé

When you’re designing and developing new software, it’s easy to get laser-focused on getting it functional and into the market or deployed as soon as possible. Thus, many engineering teams develop software that supports their native language first, postponing support for other languages until “later,” when they think they will have the bandwidth. In other words, they don’t plan ahead. The problem with this approach, which experienced developers have found out the hard way, is that it sacrifices budget, time, and opportunity.

Redesigning and rebuilding a different edition of your software for each and every language or market can be a colossal effort. As this computer science course will demonstrate, planning ahead is far more efficient, and the marginal cost of supporting multiple languages from the get go is less than you may think. Harnessing international functionality in operating systems and programming languages makes writing code that works for multiple languages and markets much simpler than retrofitting existing code.

The instructors for this course include programmers who have worked on globalization and localization of some of the world’s most successful software. They’ve experienced the good, the bad, and the ugly of creating world-ready software, and they’re here to ensure your software’s user experience works consistently, regardless of where users are from or what languages they speak.

This course has three parts: the business case, world-ready design, and world-ready development. While students can complete parts one and two without programming knowledge, part three requires programming experience.

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Le programme

Foundational concepts for software design: globalization; localization; market needs; regional and language differences; marketing

UX Design: human-centric design, culturalization, designing scenarios, world-ready game design

Software Development: data input, manipulation and display; engineering & localization approach; development environment; globalization APIs and web services

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Les intervenants

Björn Rettig
Senior Director for Technical Content, Learning Experiences
Microsoft

Nadine Kano
Partner
The Arioso Group, LLC

Kasey Champion
Learning Team
Microsoft

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Le concepteur

Microsoft Corporation est une entreprise d'informatique et de micro-informatique multinationale américaine, fondée par Bill Gates et Paul Allen. Son activité principale consiste à développer et vendre des systèmes d’exploitation et des logiciels.

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La plateforme

EdX est une plateforme d'apprentissage en ligne (dite FLOT ou MOOC). Elle héberge et met gratuitement à disposition des cours en ligne de niveau universitaire à travers le monde entier. Elle mène également des recherches sur l'apprentissage en ligne et la façon dont les utilisateurs utilisent celle-ci. Elle est à but non lucratif et la plateforme utilise un logiciel open source.

EdX a été fondée par le Massachusetts Institute of Technology et par l'université Harvard en mai 2012. En 2014, environ 50 écoles, associations et organisations internationales offrent ou projettent d'offrir des cours sur EdX. En juillet 2014, elle avait plus de 2,5 millions d'utilisateurs suivant plus de 200 cours en ligne.

Les deux universités américaines qui financent la plateforme ont investi 60 millions USD dans son développement. La plateforme France Université Numérique utilise la technologie openedX, supportée par Google.

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