date_range Débute le 25 août 2014
event_note Se termine le 22 décembre 2014
list 17 séquences
assignment Niveau : Introductif
chat_bubble_outline Langue : Anglais
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Les infos clés

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timer 51 heures de cours

En résumé

This multidisciplinary production class serves as an introduction to, and exploration of electronic media in the arts. Lectures will cover concepts and presentations of artists working in various capacities with computers, as well as tutorials on specific software packages.

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Le programme


Introduction to Computational Arts
Consortium for Digital Arts & Technology (CDACT)
Stony Brook University and Coursera

COURSE INFORMATION 

Instructors
Dr. Margaret Schedel

Catherine Katsafouros (TA)

Course Description
This multidisciplinary production class serves as an introduction to, and exploration of electronic media in the arts. Lectures will cover concepts and presentations of artists working in various capacities with computers, as well as tutorials on specific software packages.

Prerequisite
No prerequisites or prior knowledge needed. Familiarity with computers is helpful but not necessary.

Course Requirements

Course Learning Outcomes
Learners who successfully complete this course will have learned basic skills in three programs: Processing, Photoshop or Gimp, and Logic or Soundation. Throughout the three primary modules, students will be learn to give critical feedback to their peers about technical and artistic matters through a grounding in the history of technology and the arts. A digital portfolio will showcase your work from this course which culminates in a computational artwork using all three programs. 

Processing Outcomes:

    1. Understand the basics of computers, input and output devices, memory, and disks as demonstrated through quizzes and projects
    2. Navigate file systems in Windows and Mac OS X
    3. Demonstrate creative/conceptual awareness of generative design through peer critique
    4. Install and set-up a digital environment using Processing language.
    5. Generate and manipulate type, image and sound, incorporating principles of color, shape and grids.

Visual Arts Outcomes:

    1. Create, edit, manipulate digital images using the basic functions of visual arts software
    2. Demonstrate creative/conceptual awareness of visual design through peer critique
    3. Produce an artistic image using software

Sound Art Outcomes:

    1. Record, edit, and process digital sound using the basic functions of a Digital Audio Workstation.
    2. Demonstrate creative/conceptual awareness of sound art through peer critique
    3. Produce an effective 1-3 minute sound work with a formal structure

Textbook & Course Materials 

Required Text: No required texts
Optional Texts:
PROCESSING:
Generative Design: Visualize, Program, and Create with Processing
by Hartmut Bohnacker (Author), Benedikt Gross (Author), Julia Laub (Author), Claudius Lazzeroni (Editor) ISBN-13: 978-1616890773
Publisher: Princeton Architectural Press

VISUALS:
Art of the Digital Age
by Bruce Wands
ISBN-13: 978-0500286296
Publisher: Thames & Hudson

MUSIC:
Electronic Music (Cambridge Introductions to Music)
by Nick Collins  (Author) , Margaret Schedel  (Author) , Scott Wilson  (Author)
ISBN-13: 978-1107648173
Publisher: Cambridge University Press

WEB:
HTML and CSS: Design and Build Websites
by Jon Duckett
ISBN-13: 978-1118008188
Publisher: Wiley

GRADING POLICY & COURSE REQUIREMENTS

Grading 
Assignments and projects are graded through a peer-review process; quizzes are multiple-choice and are graded by the computer. Your work on the assignments, projects and group presentation will be assessed two ways: your individual work to complete the assignment, project or presentation, and your own review of your peers’ work. Peer review counts as the participation component of your own grade, which means for everything you hand in you will also make substantive comments on the assignments which will be graded, and rate others’ comments

 

Description                Weight                     Participation Component

Quizzes (14)                    15 %                                       0 %

Assignments (12)            20 %                                     20 %  

Project 1 (visual)             20 %                                     25 %

Project 2 (sound)            20 %                                     25 %

Final Project
(visual, sound, programming)     25 %                       25 %


Passing Grade = 75%

Quizzes 

After watching each video lecture series, you will take a multiple choice quiz which will count towards your final grade. You can only take these quizzes once. There are also “in-video questions,” and you must answer these questions correctly in order to advance the video, but these questions are NOT graded, you can re-do the “in-video” quiz as many times as you need to.

Assignments
Assignments are purely technical; each module will include a detailed explanation of how to complete and grade each assignment. There will be 1 assignment (which may have multiple components)  every week that there is no project due.  Each assignment should take you no more than one hour.

Projects
Projects are both aesthetic and technical; there will be an explanation of how to grade projects but you must remember that art is subjective. There are only three projects, and together they are worth the majority of your grade. You can expect these projects to take at  least 3-4 hours to complete. (Final project should take 6 hours.)

Group Presentation
In groups of 4-7, you will create a five-minute presentation that the other students can view. You can use any method or technology for loading this that works with your eportfolio site and collaborating. There will be a list of topics to choose from on a movement in twentieth or 21st century art or music.

Disclaimer: “The course schedule, policies, procedures, and assignments in this course are subject to change in the event of extenuating circumstances, by mutual agreement, and/or to ensure better student learning.”

COURSE SCHEDULE

Week 01-04 Introduction to Computing and Processing
Week 05-09 Introduction to Digital Art and Photoshop/Gimp
Week 10-14: Introduction to Electronic Music and Logic/Soundation
Week 15: Putting it All Together: Programming, Visuals and Sound

Assignments due:

Week 1    Install Programs

Week 2    Processing Assignment 1

Week 3    Processing Assignment 2

Week 4    Processing Assignment 3

Week 5    Image Assignment 1

Week 6    Image Assignment 2

Week 7    Image Assignment 3

Week 8    Image Assignment 4

Week 9    Project 1 (Image)

Week 10   Sound Assignment 1

Week 11   Sound Assignment 2

Week 12   Sound Assignment 3

Week 13   Project 2 (Sound)

Week 14   Portfolio Assignment 1

Week 15   Project 3 (Processing, Sound and Image)

Week 16 & 17 Project completion and peer grading 

Course Questions - FAQ
Have a question about the content of the course? Check the Course FAQs discussion board and if you don’t see the answer to your question there, create a new thread and post your question.  The course instructors will monitor the FAQ discussion board and will respond to questions posted.   

Technical Assistance
Technical problems with Coursera should be reported to the support forums in two ways:

  1. Click: HELP WITH COURSERA
  2. Using the in-context “report a problem” links on the course pages.

Be sure to note: The page where the problem occurred and what problem you had.

 

PEER FEEDBACK GRADING RUBRIC

You will grade each other’s work, and also grade each other’s comments. There will be instructions on how to grade the assignments, projects, and presentation, and each assignment will come with it's own grading chart (rubric) to follow.

 

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Les intervenants

  • Margaret Schedel - Music
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Le concepteur

The State University of New York, with 64 unique institutions, is the largest comprehensive system of higher education in the United States. Educating nearly 468,000 students in more than 7,500 degree and certificate programs both on campus and online, SUNY has nearly 3 million alumni around the globe.
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La plateforme

Coursera est une entreprise numérique proposant des formation en ligne ouverte à tous fondée par les professeurs d'informatique Andrew Ng et Daphne Koller de l'université Stanford, située à Mountain View, Californie.

Ce qui la différencie le plus des autres plateformes MOOC, c'est qu'elle travaille qu'avec les meilleures universités et organisations mondiales et diffuse leurs contenus sur le web.

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