Level 1-1: Intro to Cross Platform Game Development
Learn how LibGDX allows you write a game once, then deploy to to both Android and iOS devices, as well as desktop computers and web browsers. Also explore the functionality that the LibGDX game framework provides.
Level 1-2: Intro to LibGDX
Import and your first LibGDX project, run it on your computer and Android device, and learn the basic structure of a LibGDX game.
Level 1-3: Drawing
Use the LibGDX ShapeRenderer object to draw some simple shapes (and some not-so-simple fractals).
Level 1-4: Cameras and Viewports
Use a camera to focus the player's field of view on a portion of a larger game world, and learn to use viewports to simplify camera management.
Level 1-5: Movement
Create simple animations and physics effects by updating the game world over time. Also learn to break up a complex game into separate screens.
Level 1-6: User Input
Handle key presses, touches, and accelerometer input.
Level 1-7: Growing Icicles
Create the core of Icicles, including player controls.
Level 1-8: Polishing Icicles
Add scoring, a head-up display, and a difficulty select screen.
- Peter Heinrich - Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.
- Jeremy Silver - Jeremy Silver learned to teach in the rough-and-tumble worlds of nuclear reactor operation and musical theatre. He worked on sound compression at Apple, invented a coding scheme using fractals, and wrote a physics simulation to find the most efficient way to lift heavy things over his head. Jeremy is a Course Developer at Udacity, and previously worked on the Udacity Student Support team as a Coach!
Udacity est une entreprise fondé par Sebastian Thrun, David Stavens, et Mike Sokolsky offrant massives des cours en ligne ouverts (MOOCs).
Selon Thrun, l'origine du nom Udacity vient de la volonté de l'entreprise d'être "audacieux pour vous, l'étudiant ". Bien que Udacity se concentrait à l'origine sur une offre de cours universitaires, la plateforme se concentre désormais plus sur de formations destinés aux professionnels.