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assignment Level : Introductive
chat_bubble_outline Language : English
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timer 72 hours in total

About the content

Applications of computer graphics are ubiquitous, ranging from animations in movies to computer aided design of mechanical parts. In this course, we will learn how to create three-dimensional interactive applications using WebGL that run within the latest web browsers. We will disucss all aspects of computer graphics from hardware to software to applications.

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Week 1: Introduction and Background
    Lecture 1: Course Overview
    Lecture 2: Outline via Examples
    Lecture 3: Prerequisites and References
    Lecture 4: A Simple WebGL Example
    Lecture 5: Getting Started with WebGL
    Lecture 6: OpenGL and WebGL
    Lecture 7: HTML and Browsers
    Lecture 8: JavaScript
Week 2: WebGL
    Lecture 1: Square Program
    Lecture 2: Shader Execution Model
    Lecture 3: Square Program: The HTML file
    Lecture 4: Square Program: The JavaScript File
    Lecture 5: WebGL Primitves and Viewing
    Lecture 6: Tessellation and Twist
    Lecture 7: The Sierpinski Gasket
    Lecture 8: Moving to Three Dimensions
Week 3: The Open GL Shading Language and Interaction
    Lecture 1: Color
    Lecture 2: GLSL and Shaders
    Lecture 3: Input and Interaction
    Lecture 4: Animation
    Lecture 5: Buttons and Menus
    Lecture 6: Keyboard and Sliders
Week 4: Displaying Geometry in WebGL
    Lecture 1: Position Input
    Lecture 2: Picking
    Lecture 3: Matrices
    Lecture 4: Representation
    Lecture 5: Geometry 1
    Lecture 6: Geometry 2
    Lecture 7: Homogeneous Coordinates
    Lecture 8: Some Caveats
Week 5: Transformations
    Lecture 1: Affine Transformations
    Lecture 2: Rotation, Translation, Scaling
    Lecture3: Concatenating Transformation
    Lecture 4: Transformations in WebGL
    Lecture 5: Representing a Cube
    Lecture 6: Animating the Cube
Week 6: Viewing in WebGL
    Lecture 1: Classical Viewing
    Lecture 2: Positioning the Camera
    Lecture 3: Projection
    Lecture 4: Projection in WebGL
    Lecture 5: Orthogonal Projection Matrices
    Lecture 6: Perspective Projection Matrices
    Lecture 7: Representing and Displaying Meshes
    Lecture 8: Lighting and Shading
    Lecture 9: The Phone Lighting Model
Week 7: Lighting,  Shading and Texture Mapping
    Lecture 1: Lighting and Shading in WebGL
    Lecture 2: Polygon Shading
    Lecture 3: Per Vertex vs per Fragment Shading
    Lecture 4: Buffers in WebGL
    Lecture 5: Texture Mapping Overview
    Lecture 6: Approaches to Texture Mapping
    Lecture 7: WebGL Texture Mapping
Week 8: WebGL Texture Mapping
    Lecture 1: WebGL Texture Objects
    Lecture 2: Texture Mapping to the Cube
    Lecture 3: Texture Mapping Variations
    Lecture 4: Reflection and Environment Maps
    Lecture 5: Bump Maps
    Lecture 6: Compositing and Blending
    Lecture 7: Imaging Applications
Week 9: Using the GPU
    Lecture 1: The Mandelbrot Set
    Lecture 2: Generating the Mandelbrot Set in the CPU
    Lecture 3: Generating the Mandelbrot Set in the GPU
    Lecture 4: Framebuffer Objects
    Lecture 5: Renderbuffers
    Lecture 6: Render to Texture
Week: 10: Render-to-Texture Applications
    Lecture 1: Picking by Color
    Lecture 2: Buffer Pingponging
    Lecture 3: Diffusion Example
    Lecture 4: Agent-Based Models



  • Edward Angel - Computer Science

Content Designer

University of New Mexico

As New Mexico’s flagship institution, UNM is a place where cutting-edge research and creative endeavors flourish. We empower our students to lead in tackling complex societal challenges, offering an exceptional education inspired by vision, scholarship, and creativity. UNM’s distinctive campus environment blend of culture and cuisine, styles and stories, people, pursuits and panoramas.




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