About the content
Video games aren’t just fun, they can be powerful vehicles for learning as well. In this course, we discuss research on the kinds of thinking and learning that go into video games and gaming culture, benefits and drawbacks of digital gameplay, tensions between youth culture and traditional education, and new developments intended to bridge that growing divide.
Week Two – Game Design for Learning?
Week Three – Game Culture & Learning
Week Four – Games & Cognition
Week Five – Games & Content Subject Matter
Week Six – Games & The Institution of Education
- Kurt Squire - Curriculum and Instruction
- Constance Steinkuehler - Curriculum and Instruction
Coursera is a digital company offering massive open online course founded by computer teachers Andrew Ng and Daphne Koller Stanford University, located in Mountain View, California.
Coursera works with top universities and organizations to make some of their courses available online, and offers courses in many subjects, including: physics, engineering, humanities, medicine, biology, social sciences, mathematics, business, computer science, digital marketing, data science, and other subjects.