Rapid Prototyping
link Source: www.udacity.com
list 3 sequences
assignment Level : Introductory
chat_bubble_outline Language : English
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Key Information

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About the content

Prototyping allows you to spend ten minutes -- instead of ten hours -- finding an amazing design for your product. This course will guide you through the iterative process of prototyping an app and conducting user research. You will start by making a low fidelity paper prototype, conducting research with users, and using that research to inform your next iteration. Together with InVision we’ll guide you through creating interactive prototypes. This means you don’t have to code an app before putting it in front of users! Along the way, you’ll learn how and where prototyping fits into your app design process and how you can use prototyping to become a better entrepreneur.

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Syllabus

You’ll learn basic paper prototyping, conducting user research, and understanding feedback on your app. You’ll also learn how to use InVision to create interactive medium-fidelity prototypes and conduct user research remotely. Finally, you will learn how to continue prototyping new features as you move further in the app development lifecycle and how to present your research to friends, investors, and anyone else who is interested in your work.

Lesson 1: Low-Fidelity Prototypes & User Research

In this lesson, you’ll learn the fundamentals of prototyping, as well as the process of making paper prototypes and presenting them to users.

Lesson 2: Medium-Fidelity Prototypes with inVision

In this lesson, you’ll learn how to incorporate feedback, make interactive prototypes using InVision, and how to conduct further user research remotely.

Lesson 3: Lifelong Prototyping

In this lesson, you’ll learn how to refine your prototypes further, how to involve prototyping and user research in new app features, and how to present your prototypes and research.
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Instructors

  • Carl Sziebert - Carl is a creative developer with over 15 years front-end engineering experience. Since joining Google in 2009, he has worked to grow the UX engineering role and evangelize for practical prototyping in an effort to bridge the gap between design and engineering efforts. His technical contributions at Google range from developing a JavaScript library for serving dynamic display ads to crafting unique Android experiences in the Search, Identity and Maps product spaces.
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Content Designer

Google

Google is an American multinational technology company specializing in Internet-related services and products. These include online advertising technologies, search, cloud computing, and software. Most of its profits are derived from AdWords, an online advertising service that places advertising near the list of search results.

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Platform

Udacity

Udacity is a for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses (MOOCs). According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals.

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