Mobile Web Development

Course
en
English
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Source
  • From www.udacity.com
Conditions
  • Self-paced
  • Free Access
More info
  • 6 Sequences
  • Introductive Level

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Course details

Syllabus

In this course, you will learn how to build web experiences that adapt to the different screen sizes and capabilities that mobile devices offer, and how to scalably optimize media for mobile and desktop. We will cover programming touch interaction, as well as how to optimize form field input for mobile devices and use APIs like geolocation and the accelerometer, and ensuring your web experiences work great when network conditions are sub-optimal. Finally, you’ll gain the tools to investigate performance in mobile applications, with a strong understanding of mobile networking, battery usage patterns and optimizing paint techniques to build smooth animations on mobile.

Lesson 01: Syllabus

We’ll start with a high-level overview of the course and what to expect in it. We’ll also go into more depth on what we mean by mobile web development, and why you should care about it.

Lesson 02: Mobile Development Tools

Workflow and tooling is incredibly important for building great web apps, and this carries over to mobile web development. This lesson will show you how to use the Chrome Developer Tools to develop for the mobile web.

Lesson 03: Mobile UX and Viewport

Designing for the mobile web is all about a smooth user experience. This lesson will get you thinking about how to achieve that on mobile, and we’ll introduce the first of many tools you need to achieve this: the viewport.

Lesson 04: Fluid Design

Mobile means lots of different devices and form factors. We’ll discuss how to make your site responsive, clean, and user-friendly on multiple devices and layouts.

Lesson 05: Media Queries

Sometimes different devices call for fundamentally different layouts. This lesson will teach you how to achieve this using media queries.

Lesson 06: Responsive Images

Media requirements are different in mobile - network constraints and very high resolution screens set up a conflict that can be challenging. We’ll talk about how best to integrate media into your mobile web applications, and adaptively scaling images based on the environment.

Lesson 07: Optimizing Performance

Users expect a fast, seamless experience on mobile. We’ll go over optimizing various performance metrics to improve that experience, such as network, cpu, rendering, and battery performance.

Lesson 08: Touch

Touch input is fundamentally different from mouse input, and requires you to think about your user interactions differently. We’ll go over UX concerns with touch-based interaction, and how to design user interactions that work across devices.

Lesson 09: Input

Using a keyboard on mobile is awful. We’ll discuss ways to improve it, using semantic input for form data, and other user input options on mobile.

Lesson 10: Device Access

Mobile devices have a full array of sensors typically unavailable on desktop. We’ll talk about camera access, geolocation, and other sensors and feedback you have access to on mobile.

Lesson 11: Offline and Storage

It’s an unfortunate reality that mobile users aren’t always online. We’ll go over using the local cache as well as local storage APIs to give your users a great offline (and partially-online) experience as well.

Lesson 12: Wrap-up

We’ll finish up the class by talking briefly about other topics to consider, such as app experience, monetization, deployment and distribution. We’ll also point you to other resources to look at moving forward in your career.

Prerequisite

None.

Instructors

  • Chris Wilson - Chris Wilson is an Open Web Platform Developer Advocate at Google working on Chrome. He began working on web browsers in 1993 when he co-authored the original Windows version of NCSA Mosaic, went on to Microsoft to work on Internet Explorer for fifteen years, and joined Google in 2010. He has a particular interest in enabling awesome user experiences on the web platform, and is a long-time participant in various web standards working groups.
  • Peter Lubbers - Peter Lubbers is a Program Manager at Google in the Chrome Developer Relations team and lives and breathes HTML5. He is the co-author of Pro HTML5 Programming (Apress) and the founder of the San Francisco HTML5 User Group, the largest HTML5 User Group in the world. A native of the Netherlands, Peter served as a Special Forces commando in the Royal Dutch Green Berets. In his spare time Peter likes jumping out of planes, bungee-jumping, and running ultra-marathons.

Editor

Google is a company founded on 4 September 1998 in the Google garage in Silicon Valley, California, by Larry Page and Sergueï Brin, creators of the Google search engine.

The company made its name primarily through the monopolistic position of its search engine, which faced competition first from AltaVista and then from Yahoo! and Bing. It has since made a number of acquisitions and developments, and today owns a number of noteworthy software products and websites, including YouTube, the Android operating system for mobile phones, and other services such as Google Earth, Google Maps and Google Play.

Platform

Udacity is a for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses (MOOCs). According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals.

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