About the content
Want to create the next big app, grounded in the needs of real users? This course will teach you Human Computer Interaction (HCI) methods to understand current behavior in a domain and identify opportunities for novel apps to meet gaps in current offerings. At the end of this series of courses, you will have designed, developed, and deployed your own app.
Come with a domain of interest (e.g., music, photo sharing, planning with friends, etc.) and we’ll help you fully explore that domain and land on an idea (or set of ideas) that can fit the needs of millions of people worldwide.
This course is part one of a five-part Mobile Apps series.
- 21W.789.1x: Mobile Application Experiences Part 1: From a Domain to an App Idea
- 21W.789.2x: Mobile Application Experiences Part 2: Mobile App Design
- 21W.789.3x: Mobile Application Experiences Part 3: Building Mobile Apps
- 21W.789.4x: Mobile Application Experiences Part 4: Understanding Use
- 21w.789.5.x: Mobile Application Experiences Part 5: Reporting Research Findings
- HCI research methods such as Contextual Inquiry, Diary Studies, Interviewing, and Field Studies
- Qualitative analysis techniques such as Grounded Theory, Affinity Analysis, and Flow Models
- An understanding of current academic research and products in your domain of interest
- How to use data from people as inspiration for new application concepts
- Frank Bentley
- Ed Barrett
MIT is a world-class educational institution where teaching and research — with relevance to the practical world as a guiding principle — continue to be its primary purpose.
MIT is independent, coeducational, and privately endowed. Its five schools and one college encompass numerous academic departments, divisions and degree-granting programs, as well as interdisciplinary centers, laboratories and programs whose work cuts across traditional departmental boundaries.
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