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About the content
This class will teach you about the basic principles of 3D computer graphics: meshes, transforms, cameras, materials, lighting, and animation.
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Syllabus
Lesson 1: Introduction
Motivation and a trip down the graphics pipeline, laying out the fundamental processesLesson 2: Points, Vectors, and Meshes
The basics of 3D geometry definitionLesson 3: Colors and Materials
Color representation, material computations, transparencyLesson 4: Transforms
Translation, scale, rotate and how to properly combine all theseLesson 5: Matrices
Transform representation and how to fully control theseLesson 6: Lights
Directional and point light sourcesLesson 7: Cameras
How the camera is definedLesson 8: Textures and Reflections
Color and opacity textures, along with reflection and normal mappingLesson 9: Shader Programming
An introduction to programming vertex and pixel shadersLesson 10: Interaction and Animation
How to select and make objects move
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Instructors
- Eric Haines - Eric Haines is a Senior Principal Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is a coauthor of the book “Real-Time Rendering”, a founder and editor of the Journal of Computer Graphics Techniques, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985.
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Udacity is a for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses (MOOCs). According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals.
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