Interactive 3D Graphics

Course
en
English
This content is rated 4.5 out of 5
Source
  • From www.udacity.com
Conditions
  • Self-paced
  • Free Access
More info
  • 8 Sequences
  • Introductive Level

Course details

Syllabus

Lesson 1: Introduction

Motivation and a trip down the graphics pipeline, laying out the fundamental processes

Lesson 2: Points, Vectors, and Meshes

The basics of 3D geometry definition

Lesson 3: Colors and Materials

Color representation, material computations, transparency

Lesson 4: Transforms

Translation, scale, rotate and how to properly combine all these

Lesson 5: Matrices

Transform representation and how to fully control these

Lesson 6: Lights

Directional and point light sources

Lesson 7: Cameras

How the camera is defined

Lesson 8: Textures and Reflections

Color and opacity textures, along with reflection and normal mapping

Lesson 9: Shader Programming

An introduction to programming vertex and pixel shaders

Lesson 10: Interaction and Animation

How to select and make objects move

Prerequisite

None

Instructors

  • Eric Haines - Eric Haines is a Senior Principal Engineer at Autodesk, Inc., working on a next-generation interactive rendering system for computer-aided design applications. He is a coauthor of the book , a founder and editor of the Journal of Computer Graphics Techniques, and maintainer of the Graphics Gems code repository, among other activities. He received an MS from the Program of Computer Graphics at Cornell in 1985.

Editor

Autodesk

Platform

Udacity is a for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses (MOOCs). According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals.

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