Human-Computer Interaction III: Ethics, Needfinding & Prototyping

Human-Computer Interaction III: Ethics, Needfinding & Prototyping

Course
en
English
30 h
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Source
  • From www.edx.org
Conditions
  • Self-paced
  • Free Access
  • Fee-based Certificate
More info
  • 6 Sequences
  • Introductive Level

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Course details

Syllabus

  • The structure of the design life cycle: needfinding, brainstorming, prototyping, and evaluation.
  • The value of research ethics and the importance of emphasizing the user’s rights.
  • The role of Institutional Review Boards in governing university research.
  • The importance of ethics in industry and the mechanisms for ensuring they are maintained.
  • The importance of needfinding in the design life cycle.
  • Mechanisms for active needfinding, including surveys, interviews, and focus groups.
  • Approaches to personal needfinding, including participant observation and apprenticeship.
  • Ways to observe organic interaction, such as naturalistic observation or investigation of hacks and workarounds.
  • The data inventory, a structure for ensuring you understand your user and their problems.
  • Approaches to brainstorming design ideas, both individually and in groups.
  • Methods for further exploring design ideas, such as user personas and storyboards.
  • The spectrum of prototyping, from low-fidelity to high-fidelity.
  • The importance of low-fidelity prototypes in getting early feedback.
  • Approaches to low-fidelity prototyping, such as paper prototypes and Wizard of Oz.
  • Multi-level prototyping, or prototyping at variouslevels of abstraction.

Prerequisite

None.

Instructors

David Joyner
Senior Research Associate at the College of Computing
Georgia Institute of Techology

Editor

The Georgia Institute of Technology

Platform

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