About the content
'2D Game Development with libGDX' explored the basics of the libGDX game framework, from simple drawing to user input. This course will use those skills to create a much more sophisticated platforming game called GigaGal. In creating GigaGal, you'll learn about sprite drawing, keeping track of complex game state, controlling interactions between game entities, and also how to load and manage level data.
Level 2-1: Sprites and AnimationsLearn to draw using predefined sprites and combine sprites into animations and stretchable nine-patches. Finally, you'll learn to pack many sprites into a texture atlas that can be efficiently loaded by your game.
Level 2-2: The PlayerCreate GigaGal and give her the ability to move and jump. You'll add separate sprites for facing left, facing right, standing, and jumping. Then, you will add an animation for GigaGal's walk.
Level 2-3: The PlatformsAdd the platforms to GigaGal and allow GigaGal to jump on them and fall off again.
Level 2-4: The CameraSet up the camera to follow GigaGal around the level.
Level 2-5: The EnemiesAdd GigaGal's evil robot adversaries.
Level 2-6: The BulletsLet GigaGal fight back with her arm cannon and create awesome explosions when she scores a hit.
Level 2-7: Level LoadingWith the gameplay complete, add the ability to load level data created in an external tool.
Level 2-8: Adding the HUD and onscreen controlsAdd a score display, lives counter, and on screen controls for mobile players.
- Peter Heinrich - Peter Heinrich is a Developer Evangelist with Amazon specializing in mobile game development. He speaks regularly on game design, coding, marketing, and monetization best practices. Before Amazon, Peter was a full-time game developer for fifteen years, working on desktop and console titles before moving to online and mobile games. He co-founded two indie game studios after working as an individual contributor for several large game makers.
- Jeremy Silver - Jeremy Silver learned to teach in the rough-and-tumble worlds of nuclear reactor operation and musical theatre. He worked on sound compression at Apple, invented a coding scheme using fractals, and wrote a physics simulation to find the most efficient way to lift heavy things over his head. Jeremy is a Course Developer at Udacity, and previously worked on the Udacity Student Support team as a Coach!
Udacity is a for-profit educational organization founded by Sebastian Thrun, David Stavens, and Mike Sokolsky offering massive open online courses (MOOCs). According to Thrun, the origin of the name Udacity comes from the company's desire to be "audacious for you, the student". While it originally focused on offering university-style courses, it now focuses more on vocational courses for professionals.