About the content
Designing technologies that facilitate learning. Beyond usability, technology for learning has to engage, trigger prior knowledge, prompt for reflection, maintain a balance between too much cognitive load and too little challenge, and scaffold the development of skills.
- Week 1: How People Learn
- How memory works and how learning works
- Differences between experts and novices.
- Scaffolding learning.
- Week 2: Designing for Learning
- Know thy students
- Identifying learning objectives
- Creating learning activities
- Week 3: Examples
- Science education
- Computer science education
- Mathematics education
- Week 4: Evaluation
- How do you know if you got there? Testing your design decisions.
- Factors to measure: retention, completion, learning, attitudes.
- What makes a good evaluation? Validation and reliability
- Mark Guzdial - School of Interactive Computing
Coursera is a digital company offering massive open online course founded by computer teachers Andrew Ng and Daphne Koller Stanford University, located in Mountain View, California.
Coursera works with top universities and organizations to make some of their courses available online, and offers courses in many subjects, including: physics, engineering, humanities, medicine, biology, social sciences, mathematics, business, computer science, digital marketing, data science, and other subjects.