Creating Virtual Reality (VR) Apps
list 6 sequences
assignment Level : Intermediate
chat_bubble_outline Language : English
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Key information

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verified_user Fee-based Certificate
timer 30 hours in total

About the content

Build professional VR apps using Unity 3D, a powerful cross-platform 3D engine that provides a user-friendly development environment. In this course, part of the Virtual Reality Professional Certificate program, you will learn how to build a VR engine from the ground up, so you fully understand the entire rendering pipeline from 3D model to pixels in the VR display. We will also cover motion prediction, 3D stereo, lens distortion, time warp and other optimizations for a fluid, realistic VR experience.

You will also learn how to implement the most important VR interaction concepts such as selection, manipulation, travel, wayfinding, menus, and text input in Unity.

Unity is a GUI based programming environment, in which much of the programming can be done through dialog windows. It also supports scripts written in C#, which as we will show will allow for more complex VR functionality.

What you learn about VR programming in this course will help you write VR games, architectural walkthroughs, engineering simulations, 3D data viewers, medical training applications, and many more.

  • Develop professional VR apps using Unity 3D
  • Run Unity 3D applications in VR on a smartphone
  • Create a 3D environment from scratch in game engines
  • Select and manipulate objects with various input types
  • Move around a 3D world using unique locomotion methods
  • Create intuitive 3D menus to control applications
  • Design unique methods of 3D interaction
  • Input alphanumeric information, such as text and numbers, in VR
  • Build tools to help users navigate 3D environments
  • Learn key usability goals and pitfalls for Virtual Reality

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Prerequisite

  • Basic linear algebra skills in vector and matrix mathematics, as well as coordinate system transformations
  • Basic programming experience in C, C++ or C#

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Syllabus

  • Week 1: VR and Game Engines
  • Week 2: Physics and Gaze Interaction
  • Week 3: 3D UI and Locomotion
  • Week 4: 3D User Interaction
  • Week 5: Wayfinding and VR Input
  • Week 6: Testing and Special Topics
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Instructors

Jurgen P. Schulze
Research Scientist and Adjunct Professor of Computer Science
UC San Diego

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Content designer

The University of California, San Diego
The University of California, San Diego
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Platform

Edx

Harvard University, the Massachusetts Institute of Technology, and the University of California, Berkeley, are just some of the schools that you have at your fingertips with EdX. Through massive open online courses (MOOCs) from the world's best universities, you can develop your knowledge in literature, math, history, food and nutrition, and more. These online classes are taught by highly-regarded experts in the field. If you take a class on computer science through Harvard, you may be taught by David J. Malan, a senior lecturer on computer science at Harvard University for the School of Engineering and Applied Sciences. But there's not just one professor - you have access to the entire teaching staff, allowing you to receive feedback on assignments straight from the experts. Pursue a Verified Certificate to document your achievements and use your coursework for job and school applications, promotions, and more. EdX also works with top universities to conduct research, allowing them to learn more about learning. Using their findings, edX is able to provide students with the best and most effective courses, constantly enhancing the student experience.

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